Ok, ok, we’ll try not to put MASSIVE for each of our updates. But it’s true though, it is a very very big update, focusing around a very important feature: Combat. It will be available on http://powerlevelstudios.com at the end of September, or early October. In the meantime, you can try 2.0!
Here’s a summary of what you can expect from 3.0:
Vault-ful of improvements for you, reapers of souls: much improved combat, complete with AOE attacks, buffs and debuffs, and Unreap!; arm yourself with new unique legendary loot and soul gear, and reap new exciting monsters’ soul!
This is very much still a prototype. It still has LOTS of bugs.
Here’s a full list of changes:
Grid system for better tactical combat and Area Of Effect (AOE) attacks
AOE: Double, Line, Column, Cross and All
Unreap feature: summon monsters in combat to fight alongside you
Much improved UI
Soul Reaper talks
Shows all types of damage separately
Random visual objects in combat background
Even faster combat flow
Fixed many combat-related bugs
Fixed Burning Drake attacking 3 times instead of one
5 new, game changing, legendary loot:
Carapace Shield: Slotted Soul Actions get applied to all targets;
Worm Threaded Necklace: Slotted Soul gets unreaped twice (summon twins!);
Paw Pendant: Life on Kill now also gets applied on Hit;
Red Rose: Slot Soul Actions cost 0 spirit; and
Beef Up Belt: Slot Soul levels up twice faster.
5 new Soul Gear:
Sharpener (Stabby Squirrel, Bubbly Fish, Feline Clawer): Life On Kill On Hit, Life on Kill;
Holy Shield (Saint Squirrel, Shield Turtle): Life regen per turn, Life on Combat End, Armor);
Disgusting Mask (Burning Worm, Octoblader): Burn on Turn, Return Damage Percent;
Spirit Sucker (Bubbly Fish, Saint Squirrel, Cursed Snake): Spirit Bonus, Spirit Steal, Spirit on Hit, Spirit on Combat End; and
Slow Death (Octoblader, Burning Worm, Cursed Snake): Burn on Turn, Poison on Turn, Slow Chance.
3 new monsters:
Shield Turtle (Heavily protected turtle boosting its own defenses (buff))
Game balance tweaks (still a lot more to do here)
Prototype 4.0 will mostly be about the intro of the game. This means better story, a tutorial and a main screen. But also UI improvements.
What do you think?
Are you looking forward to the new changes? 3.0 will come out in the coming weeks on our website. We’ll leave 2.0 and 1.0 up so you can compare versions.
We think 3.0 is a major step in the right direction. Do you agree or disagree?
First published here: https://medium.com/power-level-studios/devlog-5-massive-prototype-3-0-update-e6b89f710c84